This was not what I intended.
When I started animating my character using the After Effects pin puppet function, my multiple layers became a bit of a mess. Motion sketching is hard to synchronise with multiple layers, I can't see what I'm doing, so when I played it back one final time, all of the limbs were disconnected and the joints didn't even line up. I found it amusing for once instead of getting frustrated with my lack of progress.
I have since taken to animate the character with timeframes instead of motion sketching, and it is looking better now. I won't render that until it's complete however,